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Ace Core Engine - Bugfixes and small mods.Adjust Limits - No longer be confined by 9999 MaxHP, 9999 MaxMP, etc.Flip Pictures - VXAce still lacks the ability to flip pictures.Common Event Tiles - Bind common events to trigger upon stepping on certain tiles.Party System - Enables for larger than 4 party sizes (or less than!) and a menu to go with it.Base Troop Events - Every battle now draws event data from one troop group.Call Random Battle - Call random battles rather than set battles for events.Ace Menu Engine - Add, remove, and reorganize commands to your main menu in Ace.TP Manager - Manage your TP system with FFX style overdrive modes.Force Move Tiles - Tiles that force you to move in a designated direction.Ace Battle Engine - Basic battle engine core for VX Ace.Enemy HP Bars - Add-On to Ace Battle Engine.Below is the list of scripts available (no direct links) at the time of writing this entry. The complete collection of Yanfly Engine Ace (YEA) is quite comprehensive. As far as I know these are the first complete scripts for the new RPG Maker.
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Unfortunately, though, all I managed to do when I tried that just now was lock myself into the pause menu, so I guess I'm doing something wrong somewhere.The legendary Yanfly (responsible for the equally legendary Yanfly Engine scripts) has released several scripts for RMVXA. js file in your project's js/plugins folder) that defines a new scene (following the example of scenes already defined), then push that through the SceneManager using Yanfly's plugin.
![rpg maker mv yanfly ctb paused rpg maker mv yanfly ctb paused](https://forums.rpgmakerweb.com/data/attachments/73/73023-37279a4b4d5f2ba6b802aa9d609517c6.jpg)
In theory, you could write a plugin (basically just a new. Scene_Menu is a child of Scene_MenuBase, which itself inherits the methods & properties of Scene_Base. All scenes incorporate the functionality of Scene_Base, e.g.
#Rpg maker mv yanfly ctb paused code#
The base code can be found in your project's js folder scenes are defined in rpg_scenes.js. If you want to make your own scene you'd need to code it yourself. Core Engine is pretty much just bugfixes and bypasses for artificial editor limitations. Yanfly's Menu Manager plugin mostly provides the ability to link scenes ( SceneManager.push(Scene_Name)) rather than define them from scratch. Scene_Map, Scene_Menu, Scene_Battle, etc. At any point in the game, there is 1 scene active. A "scene" is MV's term for a collection of windows, basically. The page doesn't have to have any function, it just need's to exist.OK, so. Originally posted by Elemental Berserker:For now, I'm just messing around and trying to add a random menu page from scratch using nothing but the original assets, the YEP Core Engine, and the Menu Manager.